
Okay so my question is how can I extrude or create volume from my skin (top image). The lower image was creating by taking a grouping of faces and extruding them. But the extrusions deform the skin substantially, which isn't necessarily bad but looks a bit like superman's crystal palace and is going to be a challenge for section cuts. What I would want to do is either find a way to maintain the skin's existing geometry (image 2) while creating volume or find a script that will take my structure points and give me volume and not just a surface. Note the surface was created through extracting points in Rhino from my structure script, pointmeshing and smoothing them out.
1 comment:
Ok, andrew, the problem is this car question. You've exhited the wolfram car and got into the rhino car. Mathematica can operate in rhino via the command line and you could import the nurbs surface once you triangulated it. This is an executional problem.
Come to me with a proposal like this:
I want to draw a (fill in the blank) on each one of my vertices, then extrude that (fill in the blank) toward (fill in the blank). The distance will be based on (fill in the blank).
Or, "I think we can identify triangualar polygons that constitute the surface of my network by step 1, 2, 3...
I can help with that, but I can't help you any more than your mom or dad can with the pink unicorn with lace hooves and diamond studded fangs that you had nightmares about last night.
The crucial question here is HOW. if you have a notion, we can go places.
I don't mean this in a grouchy way. I just want you to think through how you will do this volumetric surface you just dreamt up.
Post a Comment